Saturday, 3 January 2015

Maya tips 005 - Broken Rig fix

Sometimes one moment the rig is working fine, but when i try to translate or rotate something suddenly the rig goes out of shape or gets broken. The curve stays yet the body is out of shape.

This example shows a mistake when the Joint is accidentally moved instead of the Curve, and it will look something like this.


It can be due to many other reasons but this is one of the common mistakes and can be easily fixed.

Solution

1. click "show"
2. click "All"


3. Click the small triangle.
4. Click "All objects on"


5. Press "5" on keyboard to display wireframe mode. And you will be able to see the joints in blue.


6. Click the joints.
7. Reset the attributes to zero. If the joint selected is already zeroed try selecting another joint.



How to prevent this happening again


1. Click "Show"

2. Only show what i need.
3. Click the small triangle.
4. Click "All objects off"
5. Only turn on the things i want to move.



Of course i can simply press Alt "z" or "undo" after i made a mistake, but i wouldn't know what i did wrong and how to prevent this in the future.

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