Here are the 3 shots i did for Animation Mentor Class 3 or AN03. The theme i chose is basketball slam dunk competition and i decided to use 3 different character rigs so that there will be more apparent characteristics difference. Each shot has a 200 frame limit.
This terms focus is on body mechanics, so no more stationary posing. Every week will be either planning, taking reference videos, thumbnails sketching, blocking, polishing or finalising the shots. Of course the closer i can follow my mentor's instructions the more i can learn, as he will be acting like animation supervisor or directer.
The biggest take away from this class, which i only really applied on the 3rd shot, is this. When the shot is finalised, i should always do a final polish pass, to push the silhouettes, in 2D point of view. It doesn't matter any more that on other views the pose seems not right. Most importantly is the shot of a fixed camera, viewed by the audience from a 2D screen. With the pushed poses, it always seems to get more appeal and is clearer.
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