Saturday 24 October 2015

Lesson learnt 006 - Walk vs Run cycle

We all know walk cycle is. What about a run cycle? Is animating a run cycle the same way as a walk cycle but just different pose? Well i tried doing just that and it took so much more time to tweak it to look like a run. The problem here is the additional air time with both feet off the ground in run a cycle.

So this is a faster and easier way to start a walk and run cycle before going into polishing the foot and offset some of the timing.

Lets look at walk cycle 1st.
12 frames per step, 24 frames a cycle, Auto Tangents.
5 key frames, 5 poses.
Contact (2 feet), crossover (1 feet), contact (2 feet), crossover (1 feet), contact (2 feet).






Run cycle is a little different. I can't remember where i've seen this but i tried it and it works!
6 frames per step, 12 frames a cycle, Auto Tangents.
5 key frames, 5 poses.
Push-off (2 feet), crossover (1 feet), push-off (2 feet), crossover (1 feet), push-off (2 feet).



Note: Crossover pose must be exactly like this, with the front feet fully flat, rear feet at its highest TY. Push-off pose, front knee is at highest TY, rear leg is fully extent, rear feet slightly off the ground with toes straightened.


With just these 5 poses and auto tangent, the run almost looks complete. And there is a bonus air time created when splined.

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