Tuesday, 23 February 2016

Rig review 003 - Too & Tre3

Next review on Partner's Rigs from Animation Mentor is Too!


Very simple body shape. These are the poses i tried it out with.



Same as all the Partner's Rigs, they have the same body and facial controls. Here are some pointers:

- Has no eye brows so may not be easy to tell the difference in shapes. Also there is no centre brow control.

- Has 2 antennas to play around but they are different in length, very stiff and long so may not be appealing when posing it curved.

- Eyes are big so its easier to show expressions.

- Arms are a lot longer surpassing its own height so it is a challenge where and how to place them.

- There is a glass helmet which looks cool but the tongue cannot be easily positioned without penetrating it.

- There is a Triangle control at the corners of the mouth but for some reason it is very small..

- Lips cannot roll limiting mouth shapes.

- The jaw control has to use the TY to open the mouth, using RX makes the jaw look odd.

- There is a control at the top of the head which can be use to stretch the head.

- Similar FK for arms and spine, IK for legs.

Overall, this character is more fun to play with. It can easily be posed into the line of action. But similarly to other Partner's Rigs, the facial controls are limited. To do a good lip sync is hard. To do action shot its good.



Last Rig from AM Partner is Tre3.


It looks better then Too. With better body proportions. Some poses with the rig.


This rig is very similar to Too rig, but with additional stuff. Her are some pointers:

- Additional antenna with a bird on top of the head. Though the controls are a little weird, they are not independent controls. Makes it quite hard to pose.

- Additional Belt Pouch that can be posed quite nicely.

- Additional eye on the forehead, without brow control, making it harder to make a similar eye shape as the other 2 eyes.

- Legs are longer, arms are shorter, so its easier to pose then Too rig.

-  Similar jaw control, using TY more instead of RX.

- Have similar Bows control at the knees and elbows for making nice curves.

- Similar FK for arms and spine, IK for legs.

- One thing i notice is when using the head stretch control too much, the tongue will warp and go strange..

Using this rig for body mechanics would be good, using for performance lip sync would be tough.



And this concludes the review on Animation Mentor Partner's Rigs Deivi, Fift, Too and Tre3. It was great fun posing them. Maybe when i have time i will do some walk cycles with them. Comparing to advance rigs like Aia and Jules, they have much less controls to do detailed close up performance. And also without the capability to change from IK to FK for the limbs and spine, doing more dynamic motions like flips or movement with props, will be difficult, of course it can be solved with creating some constraints. For AM classes wise, i think it can be used till Pantomime assignments.


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