1st stop is Deivi.
Played around and got 3 poses which i felt fits the character's of the look. And of course i try as far as i can push it.
I liked that it is of a different style, a very cartoony goofy character, different from other AM human rigs. But it is also a lot simple, in terms of controls and geometry compared to rigs like Jules. Here are some pointers:
-The geometry are a little out of proportions like arms, fingers and jaw, and tend to get out of shape even when pushing within anatomy limits especially the shoulders, so there is a need to cheat the pose for the camera view.
-Arms and spine are only FK, but the Translations are not locked, which allows alteration to proportions so that they don't loose form or get better proportions.
-Legs are only IK so doing the cross-legged sit was a challenge.
-Facial controls are very limited so doing expressions and dialogues will not be very dynamic.
-There are no squash and stretch for the head which makes it hard to do whole body cartoony actions.
-No hair controls even though he has long protruding hair.
-Additional hips control which are seldom used except for minor tweak in polishing.
- No bend bows control for getting better limbs shape.
- Only PV control for legs but not for arms.
Generally i think this rig is suitable for basic body mechanics practice or as a background characters with little dialogues or movement.
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