Wednesday 10 February 2016

Rig review 001 - Deivi

I am taking this opportunity of giving feedback on Partner's Rigs from Animation Mentor to also practice on posing and expose to different rigs.

1st stop is Deivi.


Played around and got 3 poses which i felt fits the character's of the look. And of course i try as far as i can push it.




I liked that it is of a different style, a very cartoony goofy character, different from other AM human rigs. But it is also a lot simple, in terms of controls and geometry compared to rigs like Jules. Here are some pointers:

-The geometry are a little out of proportions like arms, fingers and jaw, and tend to get out of shape even when pushing within anatomy limits especially the shoulders, so there is a need to cheat the pose for the camera view. 

-Arms and spine are only FK, but the Translations are not locked, which allows alteration to proportions so that they don't loose form or get better proportions. 

-Legs are only IK so doing the cross-legged sit was a challenge. 

-Facial controls are very limited so doing expressions and dialogues will not be very dynamic. 

-There are no squash and stretch for the head which makes it hard to do whole body cartoony actions.

-No hair controls even though he has long protruding hair.

-Additional hips control which are seldom used except for minor tweak in polishing.

- No bend bows control for getting better limbs shape.

- Only PV control for legs but not for arms.

Generally i think this rig is suitable for basic body mechanics practice or as a background characters with little dialogues or movement.


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