Tuesday, 23 February 2016

Rig review 003 - Too & Tre3

Next review on Partner's Rigs from Animation Mentor is Too!


Very simple body shape. These are the poses i tried it out with.



Same as all the Partner's Rigs, they have the same body and facial controls. Here are some pointers:

- Has no eye brows so may not be easy to tell the difference in shapes. Also there is no centre brow control.

- Has 2 antennas to play around but they are different in length, very stiff and long so may not be appealing when posing it curved.

- Eyes are big so its easier to show expressions.

- Arms are a lot longer surpassing its own height so it is a challenge where and how to place them.

- There is a glass helmet which looks cool but the tongue cannot be easily positioned without penetrating it.

- There is a Triangle control at the corners of the mouth but for some reason it is very small..

- Lips cannot roll limiting mouth shapes.

- The jaw control has to use the TY to open the mouth, using RX makes the jaw look odd.

- There is a control at the top of the head which can be use to stretch the head.

- Similar FK for arms and spine, IK for legs.

Overall, this character is more fun to play with. It can easily be posed into the line of action. But similarly to other Partner's Rigs, the facial controls are limited. To do a good lip sync is hard. To do action shot its good.



Last Rig from AM Partner is Tre3.


It looks better then Too. With better body proportions. Some poses with the rig.


This rig is very similar to Too rig, but with additional stuff. Her are some pointers:

- Additional antenna with a bird on top of the head. Though the controls are a little weird, they are not independent controls. Makes it quite hard to pose.

- Additional Belt Pouch that can be posed quite nicely.

- Additional eye on the forehead, without brow control, making it harder to make a similar eye shape as the other 2 eyes.

- Legs are longer, arms are shorter, so its easier to pose then Too rig.

-  Similar jaw control, using TY more instead of RX.

- Have similar Bows control at the knees and elbows for making nice curves.

- Similar FK for arms and spine, IK for legs.

- One thing i notice is when using the head stretch control too much, the tongue will warp and go strange..

Using this rig for body mechanics would be good, using for performance lip sync would be tough.



And this concludes the review on Animation Mentor Partner's Rigs Deivi, Fift, Too and Tre3. It was great fun posing them. Maybe when i have time i will do some walk cycles with them. Comparing to advance rigs like Aia and Jules, they have much less controls to do detailed close up performance. And also without the capability to change from IK to FK for the limbs and spine, doing more dynamic motions like flips or movement with props, will be difficult, of course it can be solved with creating some constraints. For AM classes wise, i think it can be used till Pantomime assignments.


Friday, 12 February 2016

Rig review 002 - Fift

Another review on a Partner's Rig from Animation Mentor. Fift.


Similarly tried out 3 poses trying to experience the constraints of the rig. And get a feel what character it can fit into.





The rig controls are very similar to Deivi's. Proportion and geometry has a feel similar to Stan, with short neck, arched back, long arms and short legs. The 1st impression it gave me is that it is very squishy or blob like. So i managed to pose the limbs in a very curvy way without hard edges.

- Simple facial controls.

- No teeth and tongue limiting even more variety of expressions.

- Eyes are very small making it hard to read eye expressions.

- Finger proportion looks better.

- The shoulders are way behind the head so it is hard to position it forward without deforming weirdly.

- Availability of "Bow" control allows flexible adjustments of elbow and knee positions in polish.

- Similar FK for arms and spine, IK for legs.

Like Deivi rig, Fift has limited expressions and mouth shapes. And given that the arm cannot be easily rotated without deforming it, it is hard to give it dynamic poses. So i would say use for body mechanics practice or used as background character. 



Wednesday, 10 February 2016

Rig review 001 - Deivi

I am taking this opportunity of giving feedback on Partner's Rigs from Animation Mentor to also practice on posing and expose to different rigs.

1st stop is Deivi.


Played around and got 3 poses which i felt fits the character's of the look. And of course i try as far as i can push it.




I liked that it is of a different style, a very cartoony goofy character, different from other AM human rigs. But it is also a lot simple, in terms of controls and geometry compared to rigs like Jules. Here are some pointers:

-The geometry are a little out of proportions like arms, fingers and jaw, and tend to get out of shape even when pushing within anatomy limits especially the shoulders, so there is a need to cheat the pose for the camera view. 

-Arms and spine are only FK, but the Translations are not locked, which allows alteration to proportions so that they don't loose form or get better proportions. 

-Legs are only IK so doing the cross-legged sit was a challenge. 

-Facial controls are very limited so doing expressions and dialogues will not be very dynamic. 

-There are no squash and stretch for the head which makes it hard to do whole body cartoony actions.

-No hair controls even though he has long protruding hair.

-Additional hips control which are seldom used except for minor tweak in polishing.

- No bend bows control for getting better limbs shape.

- Only PV control for legs but not for arms.

Generally i think this rig is suitable for basic body mechanics practice or as a background characters with little dialogues or movement.